Hendrik Boom's web site

Don't confuse me with my first-born son, the video game designer, who has the same name, but is a different person with a different web site.

I am a computer scientist and a constructive mathematician. My technical interests range through the ultrapractical, such as code optimisation, the scientific, such as relativity and quantum mechanics, to the philosophical.

I also write unpublished fiction. No, it's not available here. That would be publication, and it's just not ready.

But I have played in a small way with video game implementation. I took up the liberated pixel cup challenge in my spare time during July 2012, partly as an exercise to learn Ocaml. I've posted the code here. The game works as of now, but I haven't had time to make any embellishments. I didn't expect to win the prize, and I didn't. I find it pleasant as a ten-minute diversion from time to time.

This site is still very much under construction, and probably always will be.

Technical
Here's a brief, but incomplete, resume.

I have put a few pointers to mathematical and educational material on a page of its own.

Computer projects

contact:

If you'd like to write to me, send to hendrik AT topoi.pooq.com.

blog

I have a blog on dreamwidth. It gets updated every month or two. It is now mirrored on livejournal. Older posts were originally posted on livejournal, and it's possible a few have been damaged in the move to dreamwidth.

Nontechnical:

And I've done three drawings toward the 2011 april_drawing challenge on livejournal, using computer drawing tools. I keep thinking it would be fun to do a drawing a day, but real life intervened.

I'm collecting some fan fiction others have written, and converting them to .epub form. Kobo users, take note. It's a kobo I'm using to proofread them. Others, let me know if these files work for you.

-- hendrik boom

Other people's code:

A few things I've picked up, so far just one.

The game FullScreenMario.

You can run it in your standards-compiant HTML5 browser,

Or you can find the original code on github.

-- hendrik