I don't know what I'm doing, but I'm going ahead and do it anyway, and maybe learn something from the attempt. I'd like to procedurally generate a text-adventure game, and have some code already. A year or two ago I had a similar plan and accomplished nothing. The code I have already is a rewrite of that aborted project, It consists mainly of functions to ​keep track of doors between places and what objects are in containers. I'd be surprised if very much of that survives an attempt to use it in an actual game. Other things I've done in the past, from which I may take code or inspiration, are: * Wander, a submission to the liberated pixel challenge. Written in OCaml. * A landscape generator that generates landscapes with rivers. Written in Modula 3. * An attempt to write a new version of that landscape generator in javascript using a grid of triangles instead of a grid of squares and their diagonals. * A four-dimensional maze, presented as a text adventure. It needs to be run on a web server and played from browsers. It's written in Racket, and uses the Racket web-server tools. It was fun to write, but boring to play. A number of these were on my website before the server died. If anyone is interested, I can place them on my stopgap server, which is on an ancient laptop that doesn't really have the capacity to do what I'm asking of it: http://topoi.pooq.com/hendrik I will be astonished if what I accomplish here turns out to be playable. It will run in drracket. -- hendrik (on itch, maybe, as hendrikboom3. Why maybe? Itch was unable to verify my email address, even though it did send me to security code, and I did enter it on the form.)