I'm planning to enter the Lisp games, as mentioned by Stephen De Gabrielle via Racket Discourse Racket is a lisp so why not _represent_ in the Spring Lisp Game Jam 2024 https://itch.io/jam/spring-lisp-game-jam-2024 --- [Visit Topic](https://racket.discourse.group/t/spring-lisp-game-jam-2024/2869/1) or reply to this email to respond. You are receiving this because you enabled mailing list mode. To unsubscribe from these emails, [click +here](https://racket.discourse.group/email/unsubscribe/2fba8d28460e558dcaec07ef35fdd67d2a167fb5d1ffe418b7676654e55b3b6f). ---- I plan to use existing code, which is in principle publicly usable, exceot that my website has died. * a multi-user framework for text games * A four-dimensional maze game, which is boring * a formalism I'm trying to put together for writing text-adventure games I'd love to say these are available, but * The first two work, but requiremultiple net-cnnected computers to play. * I may have tome to make a single-player version. * The formalism does not exist yet. I hope it will be in workabke shaoe by the tie the game jam starts. At present there is almost no working code. What's there is an insadequate formalism for making choices from alteratives. Only the tiniest part of that works at the moment. I do not know whether my website will be up in time for the game jam. I hope it will be. I also hope versions of the source code of the above three components will be available on the web site or elsewhere, with necessaary documentation. The multiuser framework needs change to enable a player to be force-fed occasional messages even when they are not currently waiting for response from their oen action. I may end up putting together a single-player framework that runs without a network for purposes of the game jam. My submissions, should I succeed, will almost certainly be written in Racket. ---- See also: https://github.com/lispgames/lispgames.github.io/wiki/Lisp-Games https://github.com/lispgames/lispgames.github.io/wiki/Racket